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Science, kindergarten to grade 2

Kindergarten to grade 211 units and 33 lessons. Helio talks each one through and draws each step on a board.

Units

  1. Pushes and pulls

    2 lessons
    1. Pushes and pulls change how things moveSay that a push or a pull is a force, show that a stronger one makes a toy move faster or farther, and show that a different direction sends it a different way.
    2. Designing to change an object's motionUse a ramp to start a ball moving, a bumper to stop or turn it, and test which design works better.
  2. Sunlight and warmth

    2 lessons
    1. Sunlight warms the groundShow that sunlight warms sand, soil, rock and water, and that ground in the sun is warmer than ground in the shade.
    2. Making shadeBuild a shade that blocks sunlight, test how well it keeps the ground cool, and say which shade works better.
  3. What living things need

    4 lessons
    1. What plants and animals needName what plants need and what animals need, and say which needs they share.
    2. Where living things liveShow that plants and animals live in places that give them what they need, and match living things to their places.
    3. Taking care of land, water and airName ways people can keep land, water and air clean, and show how reducing trash helps plants and animals.
    4. Weather forecasts and safetySay what a weather forecast tells us, read a simple forecast, and name safe things to do in a storm.
  4. Weather

    2 lessons
    1. Weather over timeRecord the weather each day, count and compare the days, and find the pattern across days and seasons.
    2. Living things change their environmentShow with examples that plants and animals change the place where they live, such as a beaver dam and tree roots.
  5. Light and sound

    4 lessons
    1. Sound comes from vibrationsShow that a thing that makes sound is vibrating, that a bigger vibration is a louder sound, and that sound can make other things vibrate.
    2. We need light to seeShow that we see an object only when light comes from it or shines on it and then reaches our eyes.
    3. Materials and lightTest which materials let light through, block it or bounce it, and explain what makes a shadow.
    4. Communicating with light and soundBuild a device that sends a message over a distance using light or sound, and test how far it works.
  6. Plants, animals and their young

    3 lessons
    1. Body parts help living things surviveUse a model to show how the parts of plants and animals, such as roots, leaves, beaks and claws, help them live and grow.
    2. Parents and youngShow how animal parents and their young behave in ways that help the young survive, such as feeding, warming and calling.
    3. Young are like their parentsObserve that young plants and animals look like their parents but are not exactly the same.
  7. Patterns in the sky

    2 lessons
    1. Sun, moon and starsObserve the Sun, Moon and stars and find the patterns in how they seem to move and change in the sky.
    2. Daylight through the yearUse data on the hours of daylight to see that days are longer in summer and shorter in winter.
  8. Materials and what they are like

    4 lessons
    1. Describing materialsDescribe materials by their properties such as colour, texture, hardness and flexibility, and sort materials into groups.
    2. Testing materials for a jobTest materials, record the results and choose the best material for a purpose.
    3. Building from small piecesShow that a set of small pieces such as blocks can be put together in different ways to make new objects, and that objects can be taken apart.
    4. Changes that can and cannot be undoneGive evidence that melting and freezing can be undone, and that cooking and burning cannot.
  9. Habitats

    3 lessons
    1. What plants needRun a test that shows plants need sunlight and water to grow, and read the results.
    2. Pollination and seed dispersalMake a model of how animals help plants with pollination and by spreading seeds.
    3. Living things in different habitatsCompare the many kinds of living things in different habitats, such as a pond and a lawn, by counting what lives there.
  10. Changes to land and water

    4 lessons
    1. Fast and slow changes to EarthUse evidence to tell which events, such as a volcano, a flood or a canyon forming, change the Earth fast and which slowly.
    2. Slowing down wind and waterCompare ways to slow or stop wind and water from changing the land, and use test results to pick the best way.
    3. Maps of land and waterMake a map that shows the shapes and the kinds of land and water in an area, with a key and a compass.
    4. Where water is foundUse evidence to show that water is found on Earth as a solid, ice, and as a liquid, and that it moves in the water cycle.
  11. Solving problems by design

    3 lessons
    1. Asking about problemsAsk questions and gather information about a situation people want to change, and define it as a simple problem.
    2. Sketching a solutionMake a simple sketch, drawing or model that shows how an object's shape helps it solve a problem.
    3. Comparing two solutionsAnalyze data from tests of two objects designed to solve the same problem and say how well each works.

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